Jinx Eater

Level 4
Creature· humanoidMediumRemaster
AC 21
HP 65
Speed 25 ft.
Fort +8
Ref +14
Will +11
Perc +12
Size Medium
Common
Languages common, tengu
Senses low-light-vision
Skills acrobatics +13, deception +12, intimidation +12, occultism +10, athletics +9
Recall Knowledge society DC 19

Attacks

Melee Tengu Gale Blade +13/+9/+5(agile, disarm, finesse)
Damage: 1d6+4 slashing
Melee Beak +13/+8/+3(finesse, unarmed)
Damage: 1d6+4 piercing

Abilities

Eat Fortunedefensive(concentrate, divine)

Frequency once per day Trigger A creature within 60 feet uses a fortune or misfortune effect Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.

Jinxed Call◆◆offensive(auditory, occult)

The jinx eater gives an eerie croak. Each non-tengu in a 30-foot emanation must succeed at a DC 21 will save or be Clumsy 1 for 1 round (or 1 minute on a critical failure). Regardless of the results, each creature is then temporarily immune to Jinxed Call for 1 minute.

Sneak Attackoffensive

The jinx eater deals 1d6 extra precision damage to Off-Guard creatures.

Description

Whether kidnapped, conscripted, or having entered voluntary service, a tengu in the role of jinx eater on a ship's crew is tasked with keeping the crew free of misfortune. Those with the necessary skill to do so often achieve a respected and privileged position on board.


Originally hailing from the continent of Tian Xia, tengu have spread across the globe. Though some staunchly uphold traditions, gazing at the sky from the tallest mountaintops, other tengu remain on the ground, adapting and blending into the societies in which they settle.