Alchemy-Gorged Giant Leech

Level 1
Creature· amphibiousRareMediumLegacy
AC 15
HP 22
Speed 15 ft.
Fort +7
Ref +5
Will +3
Perc +3
Size Medium
Rare
Weaknesses salt 5
Senses tremorsense 30 ft. (imprecise)
Speeds 15 ft., swim 30 ft.
Skills athletics +6, stealth +5
Recall Knowledge nature DC 20

Attacks

Melee Mouth +8/+3/-2
Damage: 1d4+4 piercing
Effect: grab

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Blood Drainoffensive

Requirements The giant leech has a creature Grabbed or Restrained

The giant leech drains blood from the creature it has grabbed. This deals 2d4 untyped damage. A creature that has its blood drained by a giant leech is Drained 1 until it receives any kind or amount of healing.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.