Dehydrated Krooth
Level 6Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Whenever the krooth is damaged by a critical hit, it gains a +2 status bonus to attack and damage rolls until the end of its next turn. It can't use reactions while this frenzy lasts. Effect: Pain Frenzy
Requirements The monster is hiding in water and a creature that hasn't detected it is within the listed number of feet. Effect The monster moves up to its swim Speed + 10 feet toward the triggering creature, traveling on water and on land. Once the creature is in reach, the monster makes a Strike against it. The creature is Off-Guard against this Strike.
Requirements The krooth damaged a creature with its jaws Strike on its most recent action this turn
The krooth snaps off one of its teeth in the creature it hit. The creature takes 1d6 bleed and is Drained 1. Neither the persistent bleed damage nor the drained condition can be healed while the tooth remains. Removing the tooth safely requires a successful DC 24 medicine check to Administer First Aid. Instead of ending bleeding or stabilizing, this removes the drained condition, but it doesn't automatically end the bleed damage.