Ambush Raider

Level 5
Creature· elfUncommonMediumLegacy
AC 21
HP 75
Speed 30 ft.
Fort +10
Ref +15
Will +11
Perc +13
Size Medium
Uncommon
Languages common, elven
Senses low-light-vision
Speeds 30 ft., climb 15 ft.
Skills acrobatics +13, athletics +13, thievery +13, stealth +11, society +9, deception +7
Recall Knowledge society DC 22

Attacks

Melee Kukri +15/+11/+7(agile, magical, trip)
Damage: 1d6+7 slashing
Ranged Hand Crossbow +15/+10/+5 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+3 piercing

Abilities

Hazard Spotterinteraction

The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

Trick Attackoffensive

The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the Hand Crossbow).

Description

Great treasure awaits those willing to explore the hazardous depths of the world's ancient tombs and forgotten dungeons. Some tomb raiders seek riches of bygone eras; others recover pieces of history thought lost to the sands of time.


The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.