Ancient Rivener

Level 14
Creature· chaoticLargeLegacy
AC 35
HP 280
Speed 30 ft.
Fort +27
Ref +25
Will +22
Perc +25
Size Large
Common
chaoticevilhumanoidikeshti
Resistances cold 15, fire 15, mental 15
Languages ikeshti
Skills athletics +28, stealth +25, survival +24, intimidation +22
Recall Knowledge society DC 32

Attacks

Melee Jaws +29/+24/+19(reach 10 ft., unarmed)
Damage: 3d8+14 piercing + 2d8 bleed
Melee Claw +29/+25/+21(agile, unarmed)
Damage: 3d8+14 slashing

Abilities

Violent Instinctsinteraction

An ancient rivener attacks the nearest creature when Confused instead of any other effect, and ignores magical commands compelling them to do anything other than attack.

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Slaughter Tackle◆◆offensive

The ancient rivener Leaps at a target within 30 feet, and then makes one jaws Strike and one claw Strike in any order.

Squirt Bloodoffensive

Frequency once per day Effect The ancient rivener squirts blood from one of their eyes at a target within 30 feet. The target must attempt a DC 18 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Description

Ikeshtis who eschew their society are exiled and quickly devolve into violent creatures known as riveners.


Ikeshtis are reptilian humanoids native to Akiton's wastelands. Smaller than Golarion's iruxi, ikeshtis organize around distinct societal roles.

Traits

Chaotic
Evil
Ikeshti