Sludgespine Killer

Level -1
Creature· chaoticUncommonMediumLegacy
AC 14
HP 8
Speed 25 ft.
Fort +6
Ref +5
Will +5
Perc +5
Size Medium
Uncommon
chaoticevilhumanoidkholo
Languages common, kholo
Skills athletics +5, intimidation +4, stealth +4, thievery +4
Recall Knowledge society DC 15

Attacks

Melee Jaws +6/+1/-4(unarmed)
Damage: 1d6 piercing
Melee Sap +6/+2/-2(agile, nonlethal)
Damage: 1d6 bludgeoning
Ranged Bola +5/+0/-5 (range 20 ft.)(nonlethal, ranged-trip, thrown)
Damage: 1d6 bludgeoning

Abilities

Weeping Woundsdefensive

The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 reflex save or take 1 acid damage (2 acid damage on a critical failure).

Pack Attackoffensive

A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.

Stealthy Abductionoffensive

When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grabbed, the creature can't use actions with the auditory trait or cast spells with a verbal component.

Traits

Chaotic
Evil