Anguish Siktempora
Level 13Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Creatures with the Frightened condition are always Off-Guard to the anguish siktempora.
Trigger The anguish siktempora rolls Dimension of Time Lore for initiative Effect The siktempora Strides once and makes a jaws Strike, in either order.
Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.
The anguish siktempora emits a terrible scream in a 30-foot emanation. Creatures in the area must attempt a DC 33 will save. The anguish siktempora can't use Scream of Despair for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 2d6 mental damage, 2d6 sonic damage, and is Frightened 1. Failure The creature takes 6d6 mental damage, 6d6 sonic damage, and is Frightened 2. Critical Failure As failure, but Frightened 3 and the creature gains weakness to mental 15 (this weakness applies to this Scream of Despair). Effect: Scream of Despair