Misery Siktempora

Level 12
Creature· siktemporaRareLargeRemaster
AC 32
HP 160 (regeneration 40 (deactivated by mental, orichalcum, or vitality))
Speed 35 ft.
Fort +20
Ref +23
Will +25
Perc +25
Size Large
Rare
siktemporatime
Immunities disease, emotion, poison
Spells
Occult Innate Spells (DC 29, attack +21)
Languages aklo
Senses darkvision
Skills acrobatics +23, intimidation +23, stealth +23, occultism +22
Recall Knowledge arcana DC 35

Attacks

Melee Claw +26/+22/+18(agile, unarmed)
Damage: 3d8+13 slashing

Abilities

Telepathy 300 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Temporal Senseinteraction

A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Regeneration 40 (Deactivated by Mental, Orichalcum, or Vitality)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Slash the Sufferingdefensive

Creatures with the Confused or Stupefied condition are Off-Guard to the misery siktempora.

Uncanny Pouncedefensive

Trigger The misery siktempora rolls Dimension of Time Lore for initiative Effect The misery siktempora Strides once and makes a claw Strike, in either order.

Inflict Miseryoffensive(emotion, mental, occult)

Requirements The misery siktempora's last action was a claw Strike that damaged the target

The misery siktempora fills the target's thoughts with abject despair. The target must attempt a DC 32 will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute. Success The target is unaffected. Failure The target is Clumsy 2, Enfeebled 2 and Stupefied 2 for 1 round. Critical Failure As failure, but for 1 minute.

Telepathic Wail◆◆offensive(emotion, mental, occult)

The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals 8d6 mental damage (DC 32 will save). On a failed save, the target is also Confused for the first action of its next turn (or for 1 round on a critical failure).

Description

Creatures born of intense pain and suffering, the armless, six-legged misery siktemporas are some of the most numerous of their kind since misery is as ubiquitous an experience as living. They're also the most proactive of siktemporas, seeking to propagate the misery from which they spawn. They delight in opportunities to travel to the Material Plane, where misery is so woefully prevalent and easily multiplied.


In the Dimension of Time, intense emotions are more than just ethereal feelings. They accumulate over time, from things like the critical mass of emotion caused by a historic event or a settlement passing down a powerful sentiment for generations. These accretions eventually give birth to siktemporas. Each siktempora feels, with all their being, a singular intense emotion linked to the circumstances that spawned them. A rare few, however, are created when an emotionally invested creature attempts to travel to the Dimension of Time or interferes with the flow of time, which can create paradoxes or manipulate past events.

Siktemporas usually isolate themselves on the Dimension of Time in mindscapes infused with the emotion that created them, but some travel to other planes. These wanderers long to indulge in more of their core emotion or to engender more of that feeling, thus perpetuating their own kind.

Traits

Siktempora