Ankhrav

Level 3
Creature· animalLargeRemaster
AC 18
HP 40
Speed 25 ft.
Fort +12
Ref +8
Will +7
Perc +7
Size Large
Common
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 25 ft., burrow 20 ft.
Skills athletics +11, stealth +8, acrobatics +6
Recall Knowledge nature DC 18

Attacks

Melee Mandibles +13/+8/+3(acid)
Damage: 1d8+4 piercing + 1d6 acid
Ranged Acid Spit +10/+5/+0 (range 30 ft.)(acid)
Damage: 3d6 acid

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Armor-Rending Bite◆◆offensive

The ankhrav makes a mandibles Strike; if the Strike hits, the target's armor takes the damage and the acid damage bypasses the armor's Hardness.

Spray Acid◆◆offensive(acid)

Frequency once per hour Effect The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6 persistent acid damage (DC 20 reflex save).

Description

These horse-sized, burrowing monsters generally avoid heavily settled areas like cities, but ankhravs' predilection for livestock and humanoid flesh ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers.


Ankhravs are immense, burrowing, and insectile predators, considered by inhabitants of the rural areas of the world to be an all-too-common plague.

Traits