Fetid Familiar

Level -1
Creature· animalUncommonTinyLegacy
AC
15
HP
7
Speed
20 ft.
Perception
+5
Fort
+4
Ref
+7
Will
+3
Senses low-light-vision, scent 40 ft. (imprecise)
Skills acrobatics +5, stealth +5, athletics +2
Recall Knowledge DC 15 (nature, religion)

Attacks

Melee Jaws +7 (agile, finesse, unarmed, unholy), Damage 1d8 piercing

Abilities

Evil Musk◆◆

The fetid familiar propels a stream of acrid musk in a 10-foot area. Each creature in the line must attempt a DC 15 fortitude save.


Critical Success The target is unaffected.

Success The target is Sickened 1.

Failure The target is Sickened 2.

Critical Failure The target is Sickened 2 and becomes Doomed 1 until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Removing the odor is difficult, typically requiring the aid of alchemy or magic.


These omnivores are most active at twilight, feeding on everything from berries to grubs and insects. Some farmers even encourage the animals to live near their farms to keep destructive pest populations low.