Anxious Baby Scamp Swarm

Level 3
Creature· swarmUncommonLargeRemaster
AC 18
HP 45
Speed 5 ft.
Fort +10
Ref +13
Will +7
Perc +8
Size Large
Uncommon
Immunities precision, swarm mind
Resistances physical 5
Weaknesses area damage 5, splash damage 5
Senses low-light-vision
Speeds 5 ft., fly 30 ft.
Skills acrobatics +9, athletics +7
Recall Knowledge arcana DC 20

Abilities

Elemental Drawinteraction

The baby scamp swarm can sense creatures with a connection to the elements. It is drawn to creatures that have cast an elemental spell or used an elemental ability within the last round.

Elemental Conduitdefensive

A creature within the swarm's space that casts an elemental spell or uses an elemental ability does not need to make a flat check. Additionally, the baby scamps empower their spell causing the save DC to be 1 higher.

We're Helping!◆◆offensive

The Young scamps all try to help the creatures in their space at the same time. Each creature must attempt a DC 17 type:will save. Critical Success The creature is affected as if Guidance had been cast on them. Success The creature is unaffected. Failure The creature is Fascinated until the end of their next turn.

Wing Buffetoffensive

Each creature within the baby scamp swarm's space takes 3d4 bludgeoning damage (DC 17 type:reflex save).

Traits