Ardissa Prendergant

Level 3
Creature· evilUniqueMediumLegacy
AC 18
HP 45
Speed 25 ft.
Fort +6
Ref +9
Will +11
Perc +9
Size Medium
Unique
evilhumanhumanoidlawful
Spells
Arcane Prepared Spells (DC 20, attack +12)
Wizard School Spell (DC 20, attack +12)
Languages common
Skills arcana +9, crafting +9, nature +9, stealth +9, acrobatics +7, survival +7
Recall Knowledge society DC 28

Attacks

Melee Rapier +11/+6/+1(deadly d8, disarm, finesse)
Damage: 1d6 piercing
Ranged Heavy Crossbow +11/+6/+1 (range 120 ft.)(reload 2 ft.)
Damage: 1d10 piercing

Abilities

Mesmerizing Sigildefensive(arcane, concentrate)

Trigger A creature targets Ardissa with a melee Strike Effect Ardissa traces a dizzying symbol in the air. The creature must attempt a DC 20 will save. The creature is then temporarily immune for 1 minute. Success The creature is unaffected. Failure Until the beginning of her next turn, Ardissa is Concealed from the creature. Critical Failure Until the end of her next turn, Ardissa is Hidden from the creature.

Drain Bonded Itemoffensive(arcane)

Frequency twice per day Effect Ardissa regains the ability to cast one spell she has already cast. She must still Cast the Spell normally. She can use this ability once to recover a 1st-rank spell and once to recover a 2nd-rank spell. She typically uses this ability to recover her Force Barrage spells.

Traits

Evil
Lawful