Ardissa Prendergant
Level 3Creature· evilUniqueMediumLegacy
AC 18
HP 45
Speed 25 ft.
Fort +6
Ref +9
Will +11
Perc +9
Size Medium
Unique
Spells
Arcane Prepared Spells (DC 20, attack +12)
2nd Obscuring Mist; 1st Magic Missile, Ray of Enfeeblement, Summon Animal, True Strike; Cantrips Dancing Lights, Daze, Mage Hand, Ray of Frost, Shield
Wizard School Spell (DC 20, attack +12)
Languages common
Skills arcana +9, crafting +9, nature +9, stealth +9, acrobatics +7, survival +7
Recall Knowledge society DC 28
Attacks
Abilities
Trigger A creature targets Ardissa with a melee Strike Effect Ardissa traces a dizzying symbol in the air. The creature must attempt a DC 20 will save. The creature is then temporarily immune for 1 minute. Success The creature is unaffected. Failure Until the beginning of her next turn, Ardissa is Concealed from the creature. Critical Failure Until the end of her next turn, Ardissa is Hidden from the creature.
Frequency twice per day Effect Ardissa regains the ability to cast one spell she has already cast. She must still Cast the Spell normally. She can use this ability once to recover a 1st-rank spell and once to recover a 2nd-rank spell. She typically uses this ability to recover her Force Barrage spells.