Aspis Technician

Level 7
Creature· chaoticSmallLegacy
AC 25
HP 115
Speed 25 ft.
Fort +13
Ref +17
Will +15
Perc +15
Size Small
Common
chaoticevilgnomehumanoid
Resistances poison 5
Languages common, fey, gnomish, mwangi
Senses low-light-vision
Skills crafting +17, acrobatics +15, arcana +15, stealth +15, thievery +15
Recall Knowledge society DC 23

Attacks

Melee Rapier +18/+13/+8(deadly d8, disarm, finesse)
Damage: 2d6+8 piercing
Effect: hunting spider venom
Ranged Acid Flask +18/+13/+8 (range 20 ft.)(splash)
Damage: 5 acid + 2d6+2 persistent acid + 4 splash acid
Ranged Alchemist's Fire +18/+13/+8 (range 20 ft.)(splash)
Damage: 2d8+2 fire + 4 persistent fire + 4 splash fire

Abilities

Infused Itemsinteraction

An Aspis technician carries the following infused items: • 2 - Lesser Antidotes • 2 - Moderate Acid Flasks • 2 - Moderate Alchemist's Fires • 2 - Lesser Elixirs of Life These items last for 24 hours or until the next time the technician makes their daily preparations.

Hunting Spider Venomoffensive(poison)

Saving Throw DC 21 fortitude Maximum Duration 6 rounds Stage 1 1d10 poison and Off-Guard (1 round) Stage 2 1d12 poison, Clumsy 1, and off-guard (1 round) Stage 3 2d6 poison, Clumsy 2, and off-guard (1 round)

Poison Weaponoffensive(manipulate)

Requirements The Aspis technician is wielding a piercing or slashing weapon and has a free hand

The Aspis technician applies a poison to the weapon.

Quick Bomberoffensive

The Aspis technician Interacts to draw a bomb, then Strikes with it.

Sneak Attackoffensive

The Aspis technician deals an extra 2d6 precision precision damage to Off-Guard creatures.

Traits

Chaotic
Evil