Rumin Purgo
Level 11Creature· chaoticUniqueSmallLegacy
AC 31
HP 190
Speed 25 ft.
Fort +19
Ref +21
Will +19
Perc +17
Size Small
Unique
Spells
Arcane Spontaneous Spells (DC 30, attack +22)
6th Disintegrate, Mislead; 5th Hallucination, Prying Eye, Subconscious Suggestion; 4th Dimension Door, Fly, Phantasmal Killer; 3rd Blindness, Haste, Shrink Item; 2nd Dispel Magic, Dispel Magic, Hideous Laughter, Invisibility, Mirror Image, Shatter; 1st Charm, Floating Disk, Magic Missile, Magic Missile, Unseen Servant; Cantrips Daze, Detect Magic, Light, Mage Hand, Shield, Telekinetic Projectile
Sorcerer Bloodline Spells (DC 30, attack +22)
3rd Extend Spell; 1st Ancestral Memories
Languages common, gnomish, kelish, necril
Senses low-light-vision
Skills thievery +23, arcana +22, crafting +22, deception +22, stealth +21, society +20
Recall Knowledge society DC 38
Abilities
Evasiondefensive
If Rumin rolls a success on a Reflex save, he gets a critical success instead.
Susceptible to Mockerydefensive
A character can attempt to Feint or Demoralize Rumin by mocking the fact that he hasn't yet been turned into a vampire. On a success, in addition to the normal effects, Rumin becomes Sickened 1 (or Sickened 3 on a critical success), but on a critical failure he becomes enraged and gains a +1 status bonus to Strikes and damage rolls against foes for 1 minute, during which time he can't be mocked further. Effect: Susceptible to Mockery (Critical Failure)
Sneak Attackoffensive
Rumin's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.