Rumin Purgo

Level 11
Creature· chaoticUniqueSmallLegacy
AC 31
HP 190
Speed 25 ft.
Fort +19
Ref +21
Will +19
Perc +17
Size Small
Unique
chaoticevilgnomehumanoid
Languages common, gnomish, kelish, necril
Senses low-light-vision
Skills thievery +23, arcana +22, crafting +22, deception +22, stealth +21, society +20
Recall Knowledge society DC 38

Attacks

Melee Light Mace +22/+18/+14(agile, finesse, shove)
Damage: 2d4+10 bludgeoning

Abilities

Evasiondefensive

If Rumin rolls a success on a Reflex save, he gets a critical success instead.

Susceptible to Mockerydefensive

A character can attempt to Feint or Demoralize Rumin by mocking the fact that he hasn't yet been turned into a vampire. On a success, in addition to the normal effects, Rumin becomes Sickened 1 (or Sickened 3 on a critical success), but on a critical failure he becomes enraged and gains a +1 status bonus to Strikes and damage rolls against foes for 1 minute, during which time he can't be mocked further. Effect: Susceptible to Mockery (Critical Failure)

Sneak Attackoffensive

Rumin's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Traits

Chaotic
Evil