Avathrael Realmshaper
Level 12Attacks
Abilities
The shadows of Gloaming Arbor are an extension of Avathrael, and they can sense creatures in areas of dim light or darkness.
Trigger Avathrael is the target of a physical attack Effect Avathrael raises their plant-covered wings to block the incoming blow. They gain a +2 circumstance bonus to AC against the triggering attack. If the attack misses, it's deflected by Avathrael's wing, causing some of the dangerous plants growing on the wing to burst and release a cloud of toxic pollen. The triggering creature takes 2d10 poison damage (DC 29 fortitude save). On a critical failure, the triggering creature is also Sickened 1.
90 feet. DC 29 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Avathrael recharges their Poison Breath whenever they score a critical hit with a Strike.
Avathrael exhales a cloud of sweet-smelling poisonous gas that deals 13d6 poison damage in a 50-foot cone (DC 32 fortitude save). A creature that critically fails is also Sickened 2. Avathrael can't use Poison Breath again for 1d4 rounds.
Frequency twice per day Effect Avathrael teleports with the effects of a 4th-rank Translocate spell, but Avathrael must begin and end the teleportation effect in an area of dim light or darkness. If they use 2 actions to activate this ability, Avathrael also regains 8d10 healing Hit Points. Avathrael can't use Shadow Step again for 1d4 rounds.
Avathrael mentally reshapes their realm, reshaping terrain and creating obstacles to hinder their foes. All squares within a 50-foot burst become difficult terrain. Creatures in the area take 10d6 void damage (DC 32 reflex save) from the shadows. On a failure, that creature is additionally Grabbed by the malleable shadows (Escape). At the beginning of Avathrael's turn, each creature that's grabbed takes 4d6 void damage. Avathrael can't use Shape Shadow Realm again for 1d4 rounds.
Frequency once per round Effect Avathrael exhales, automatically extinguishing all non-magical lights within 100 feet. Avathrael attempts to counteract each light source within 100 feet (+22 counteract).
Avathrael ignores difficult terrain and greater difficult terrain from non-magical foliage.