Belimarius

Level 19
Creature· humanUniqueMediumRemaster
AC 43
HP 350
Speed 25 ft.
Fort +34
Ref +32
Will +36
Perc +33
Size Medium
Unique
Immunities aging
Resistances mental 20, persistent damage 3
Languages aklo, azlanti, common, diabolic, draconic, elven, jotun, shoanti, thassilonian, varisian
Senses darkvision, truesight 60 ft.
Speeds 25 ft., fly 25 ft.
Skills arcana +37, occultism +37, society +35, acrobatics +33, religion +33, thievery +33, deception +32, intimidation +32, athletics +31, diplomacy +30
Recall Knowledge society DC 49

Attacks

Melee Halberd +34/+29/+24(reach 10 ft., versatile S)
Damage: 4d10+12 piercing

Abilities

Remove a Conditioninteraction(concentrate)

Cost 1 Mythic Point Effect Belimarius ends one condition affecting her.

+1 Status to All Saves vs. Magicdefensive
Immortalitydefensive

Belimarius is immortal and immune to the negative effects of aging and disease, and she's resistant to mental damage. Her immortality doesn't prevent her death from other means.

Never Enoughdefensive

Trigger A creature within 30 feet casts a spell with the air, earth, fire, metal, water, wood, or void trait that deals damage Effect Belimarius seethes with jealousy at another spellcaster's magical accomplishments. She regains 25 healing Hit Points, and until the end of her next turn, Belimarius's spell DC increases by 1, and her spell attacks gain a +1 circumstance bonus.

Spell Ripostedefensive(arcane, concentrate, manipulate)

Trigger Belimarius is the target of a spell she's aware of Effect Belimarius attempts to counteract the triggering spell with a +35 counteract modifier and a counteract rank of 10. If the triggering spell would be counteracted, it instead continues with the caster as a target instead of Belimarius.

Undying Mythdefensive

Cost all of Belimarius's Mythic Points Trigger Belimarius would die and has at least 1 Mythic Point Effect Belimarius remains standing and conscious, and recovers 175 healing Hit Points.

Manifest Halberdoffensive(arcane)

Requirements Belimarius has a free hand and isn't holding her Invidious Halberd

Belimarius calls her Invidious Halberd, and it appears in one of her hands.

Mythic Ascensionoffensive(arcane, mythic)

Trigger Runelord Belimarius reduces a mythic creature to 0 HP, or the PCs take more than 24 hours to confront her after securing entrance to the Eye of Desire Effect The warshard Belimarius has fused with the Runewell of Lust flares with a sudden flash of blood-red light. Belimarius gains the mythic trait, 3 Mythic Points, and her Mythic Powers. In time, she might develop additional mythic powers, but only if she survives her encounter with the PCs.

Quickened Castingoffensive(concentrate, spellshape)

Frequency once per day Effect If Runelord Belimarius's next action is to cast a cantrip or spell of 8th rank or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

Rechargeoffensive(concentrate)

Cost 1 Mythic Point Effect Belimarius regains an expended spell.

Sacrifice Warshardoffensive(divine, emotion, incapacitation, manipulate, mental)

Requirements Belimarius has the warshard of Gorum held in a hand

While its mythic potential and divine power has largely been used to transform the Eye of Desire and the Runewell of Lust into the forms described in Chapter 1 to enable her imminent mythic ascension, enough power remains within to generate one final effect. With a quick motion, Belimarius crushes the mostly depleted warshard she holds in her hand, destroying it and causing red rain to cascade down around her in a 120-foot emanation (which easily fills the entirety of the Eye of Desire). Allies in this area (Belimarius and her two knights of malice) become Quickened for 1 minute but can use the extra action only to Strike with a melee weapon. Foes in the area (including the PCs) must attempt a DC 41 will save. Critical Success The creature absorbs some of Gorum's legacy and gains 1 Mythic Point that they must spend before the end of their next turn. Success The creature is unaffected. Failure The creature is overwhelmed with despair at Gorum's death and becomes Stunned 1. Critical Failure The creature becomes Paralyzed with despair at Gorum's death. At the end of each of its turns, the creature can attempt a DC 41 will save to end the effect, with the DC lowered by 2 each subsequent round.