Blood-Soaked Flytrap

Level 3
Creature· mindlessLargeRemaster
AC 18
HP 50
Speed 15 ft.
Fort +12
Ref +8
Will +7
Perc +7
Size Large
Common
Resistances acid 5
Weaknesses fire 5
Senses tremorsense 30 ft. (imprecise)
Skills athletics +11, stealth +10
Recall Knowledge nature DC 18

Attacks

Melee Leaf +11/+6/+1(reach 10 ft.)
Damage: 1d8+2 piercing + 1d6 acid
Effect: improved grab

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Quick Capturedefensive

Trigger A creature hits or touches the flytrap. Effect The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is Grabbed in that leaf.

Bloody Focused Assault◆◆offensive

The flytrap attacks a single target with both its two leaves, the fury of the red godsrain driving it to rip its prey to shreds. The flytrap makes one leaf Strike. On a success, it deals the damage from two leaf strikes plus 1d8 persistent bleed damage. On a failure, the flytrap deals the damage from one leaf Strike and no persistent damage. It deals no damage on a critical failure. No matter the result, it cannot use Improved Grab on any of these Strikes. This counts as 2 attacks for purposes of the flytrap's multiple attack penalty.

Hungry Flurry◆◆offensive

The flytrap makes two leaf Strikes at a -2 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks.

Swallow Wholeoffensive(attack)

Medium, (1d8+1) bludgeoning,1d6 acid, Rupture 5 The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed. A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space. Effect: Engulf and Swallow Whole If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Improved Graboffensive

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Description

Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks.


Flytraps eagerly feed on humanoids, monstrous insects, and larger prey.