Glimmervine

Level 4
Creature· mindlessUncommonMediumRemaster
AC 21
HP 90
Speed 10 ft.
Fort +14
Ref +8
Will +11
Perc +11
Size Medium
Uncommon
Weaknesses fire 5, slashing 5
Senses tremorsense 60 ft.
Skills athletics +12, stealth +12
Recall Knowledge nature DC 21

Attacks

Melee Vine +14/+9/+4(reach 10 ft.)
Damage: 2d6+8 bludgeoning
Effect: grab

Abilities

Tremorsense (Precise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Camouflageinteraction

The glimmervine can Hide in natural environments even if it doesn't have cover.

Constrictoffensive

(2d6+4) bludgeoning, DC 21 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Dazzling Bloomsoffensive(visual)

The glimmervine shakes its iridescent blossoms to astound nearby foes. All creatures within 30-foot emanation, except other glimmervines, must attempt a DC 21 fortitude save. The glimmervine then can't use Dazzling Blooms for 1d4 rounds. Success The creature is unaffected. Failure The creature is Dazzled for 1 round. Critical Failure The creature is Blinded for 1 round, then dazzled for 1 round.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Glimmervines are carnivorous creeping vines with sparkling white flowers that open to bloom only at night. They flourish most in high altitudes and cold climates, where they survive by dazzling small prey with their iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the ground like fertilizer for glimmervines' roots to absorb as nutrients. Because scarps and gulleys caked with gore tend to deter future victims, glimmervines instinctively know not to linger in one spot for long.

Glimmervines are mostly dormant during the day. Clinging to the sides of mountains and cliffs, they're easily mistaken for mundane climbing plants such as ivy or morning glory. When night falls, though, glimmervines' spectacular reflective flowers make their entrancing nature plain for all to see.

Glimmervines are closely related to assassin vines, who employ similar ambush tactics and feeding behaviors, but the former is easily discernible by the shiny white blooms in place of an assassin vine's small red berries. These petals are coated with iridescent veins that absorb sunlight during the day and give off an eerie yet beautiful glow at night. The glistening patina attracts pollinating insects.

On their own, glimmervines don't pose much of a threat to most creatures. Though its root-based sensory organs are formidable in close proximity, a glimmervine can't sense creatures farther than 60 feet away, making escape as easy as getting out of range of their slow movement. The true danger of these plants comes from glimmervine thickets—dense patches of glimmervines that can entangle entire hillsides or ravines. Woe be unto a hapless traveler caught in the midst of a glimmervine thicket at sundown.