Breath of Blood

Level 11Hazard (Complex)
HazardUniqueMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +19
Disable Three DC 33 nature or DC 33 occultism checks to draw from the blood its magical nature, causing it to clot and become inert, a DC 36 religion check to offer prayers to sever the sacred link to Kabriri, or Dispel Magic (6th rank; counteract DC 29) to render the hazard inert for 10 minutes
Recall Knowledge arcana DC 38

Abilities

Vent Toxinsoffensive

Trigger A creature moves into the room beyond the northern stairs --- Effect The blood on the floor bubbles vigorously, and as the bubbles burst, waves of toxic gas vent up around the triggering creature. The creature must attempt a DC 30 fortitude save unless they are holding their breath or don't need to breathe; the hazard then rolls initiative. --- Critical Success The creature is unaffected. Success The creature becomes Sickened 1 by the foul smelling gas. Failure As success, but the creature also becomes Enfeebled 1 by the poison gas. Critical Failure As failure, but the creature becomes Enfeebled 2.

Description

A churning pool of blood bubbles and seethes, periodically venting noxious vapors into the air.