Bull of Zagresh
Level 7Attacks
Abilities
When a bull of Zagresh starts its turn adjacent to another bull of Zagresh, it gains a +10-foot circumstance bonus to its Speed.
If the bull has 40 or fewer HP at the start of its turn, it must succeed at a DC 5 flat or go berserk. A berserk bull of Zagresh wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
DC 25 reflex Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated. Trigger A creature Mounts or uses the Command an Animal action while riding the monster. Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Requirements The bull of Zagresh is berserk
The bull of Zagresh Strides up to double its Speed and makes a horn Strike against up to three creatures with a –1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target Prone.
Description
The fierce bull of Zagresh is an enormous, easily riled bovine with sharp horns like a stag's. The bulls are bred and raised for sport as well as war.
Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.