Cairn Wight (PFS 1-20)

Level 3
Creature· evilMediumLegacy
AC 18
HP 50 (void healing)
Speed 25 ft.
Fort +11
Ref +6
Will +10
Perc +10
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +11, intimidation +9, stealth +6
Recall Knowledge religion DC 18

Attacks

Melee Bastard Sword +12/+7/+2
Damage: 1d12+4 slashing
Effect: drain life
Melee Claw +12/+8/+4(agile, unarmed)
Damage: 1d4+4 slashing
Effect: drain life

Abilities

Final Spitedefensive

Trigger The wight is reduced to 0 Hit Points. Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Lifeoffensive(divine)

When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 fortitude save or become Drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4. Effect: Drain Life

Wight Spawnoffensive(divine)

A living humanoid slain by a wight's claw Strike rises as a wight after 1d4 rounds. This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or and becomes Clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.

Traits