Smokesight Hunter Wight

Level 7
Creature· evilUncommonMediumLegacy
AC 24
HP 112 (void healing)
Speed 25 ft.
Fort +13
Ref +17
Will +14
Perc +16
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills stealth +17, athletics +14, crafting +14, intimidation +12
Recall Knowledge religion DC 25

Attacks

Melee Claw +16/+12/+8(agile, unarmed)
Damage: 1d8+9 slashing
Effect: drain life
Ranged Composite Longbow +18/+13/+8 (range 100 ft.)(deadly d10, propulsive, volley 30 ft.)
Damage: 1d8+7 piercing
Effect: drain life

Abilities

Smoke Visioninteraction

The hunter wight ignores the Concealed condition from smoke.

Final Snaredefensive

Trigger The hunter wight is reduced to 0 Hit Points Effect The hunter wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (DC 25 reflex).

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Lifeoffensive(divine)

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a DC 22 fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4. Effect: Drain Life

Spawn Hunter Wightoffensive(divine)

A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are Clumsy 2 for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer clumsy

Description

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.


Wights are undead beings of spite who primarily stalk places related to death.

Traits