Caligni Skulker (BB)

Level 2
Creature· caligniMediumRemaster
AC 19
HP 30
Speed 25 ft.
Fort +9
Ref +10
Will +6
Perc +8
Size Medium
Common
Senses darkvision
Skills stealth +10, acrobatics +8, thievery +8, athletics +4
Recall Knowledge society DC 16

Attacks

Melee Dagger +10/+6/+2(agile, finesse, versatile S)
Damage: 1d4+4 piercing
Melee Dagger +10/+6/+2(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing

Abilities

Light Blindnessinteraction

When first exposed to bright light, the caligni can't see until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat. Light doesn't blind them again for 1 hour.

Final Nightdefensive

When a caligni skulker dies, their body dissolves fog of inky darkness. All light sources within 20-foot emanation are extinguished. Any light spells in the area go out for 1 round.

Darkening Poisonoffensive(poison)

The next time the skulker deals damage with a dagger Strike, the target must succeed at a DC 16 fortitude save or take 1d8 poison damage and treat all creatures as Concealed for 1 round.

Sneak Attackoffensive

The caligni skulker deals an extra 1d6 damage to creatures that have the Off-Guard condition.

Description

Caligni lurk in subterranean cities, and they relish the chance to creep above ground at night to steal resources, spy on surface dwellers, or simply cause mischief.