Nox
Level 4Attacks
Abilities
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
When Nox dies, their body combusts in a flash of white-hot flame that deals 5d6 fire damage to creatures in a 20-foot burst (DC 21 reflex save). Nox's gear and treasure are unaffected by the flames and are left in a pile where they died.
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
When Nox has a musical instrument in hand, they can use Performance to Feint or Demoralize.
Nox deals an additional 1d6 precision damage to Off-Guard creatures.