Nox

Level 4
Creature· caligniUniqueMediumLegacy
AC 21
HP 60 (death flame)
Speed 25 ft.
Fort +8
Ref +13
Will +11
Perc +11
Size Medium
Unique
Spells
Occult Innate Spells (DC 20, attack +12)
Languages caligni, common, sakvroth
Senses greater-darkvision
Skills performance +12, acrobatics +11, stealth +11, deception +10, society +8
Recall Knowledge society DC 29

Attacks

Melee Kukri +14/+10/+6(agile, finesse, trip)
Damage: 1d6+5 slashing
Ranged Hand Crossbow +14/+9/+4 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+2 piercing

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Death Flamedefensive(light)

When Nox dies, their body combusts in a flash of white-hot flame that deals 5d6 fire damage to creatures in a 20-foot burst (DC 21 reflex save). Nox's gear and treasure are unaffected by the flames and are left in a pile where they died.

Light Blindnessdefensive

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Intense Performeroffensive

When Nox has a musical instrument in hand, they can use Performance to Feint or Demoralize.

Sneak Attackoffensive

Nox deals an additional 1d6 precision damage to Off-Guard creatures.