Calmont

Level 3
Creature· evilUniqueSmallLegacy
AC 20
HP 35
Speed 25 ft.
Fort +6
Ref +11
Will +6
Perc +6
Size Small
Unique
Languages common, goblin, halfling
Skills stealth +11, thievery +11, acrobatics +9, athletics +7, deception +7, intimidation +7, society +7
Recall Knowledge society DC 28

Attacks

Melee Dagger +9/+5/+1(agile, finesse, versatile S)
Damage: 1d4+4 piercing
Melee Dagger +9/+5/+1(agile, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing
Ranged Shortbow +9/+4/-1 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d6 piercing

Abilities

Keen Eyesinteraction

Calmont's eyes are sharp, allowing him to make out small details about Concealed or even Invisible creatures that others might miss. He gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of him. When Calmont target an opponent that is concealed from him or hidden from him, reduce the DC of the flat check to DC 3 flat for a concealed target or DC 9 flat for a hidden one.

Deny Advantagedefensive

Calmont isn't Off-Guard to Hidden, Undetected, or flanking creatures of level 3 or lower.

Nimble Dodgedefensive

Requirements Calmont is not Encumbered

Trigger A creature targets Calmont with an attack and he can see the attacker. Requirements Calmont is not Encumbered Calmont deftly dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Quick Drawoffensive

Calmont draws his weapon and attacks with the same motion. He Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attackoffensive

Calmont deals 1d6 extra damage to Off-Guard creatures.

Surprise Attackoffensive

If Calmont used Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to Calmont on the first round of combat.

Traits