Iron Ring Deckhand
Level -1Creature· evilUncommonMediumLegacy
AC 13
HP 9
Speed 25 ft.
Fort +6
Ref +4
Will +2
Perc +2
Size Medium
Uncommon
Languages common, goblin
Senses darkvision
Skills acrobatics +2, athletics +2, intimidation +2
Recall Knowledge society DC 15
Attacks
Abilities
Requirements The deckhand is adjacent to a crate
The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d4 bludgeoning damage (DC 13 reflex save), and the area becomes difficult terrain until cleared.
The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become Clumsy 1.