Iron Ring Deckhand

Level -1
Creature· evilUncommonMediumLegacy
AC 13
HP 9
Speed 25 ft.
Fort +6
Ref +4
Will +2
Perc +2
Size Medium
Uncommon
evilgoblinhumanoidlawful
Languages common, goblin
Senses darkvision
Skills acrobatics +2, athletics +2, intimidation +2
Recall Knowledge society DC 15

Attacks

Melee Fist +7/+3/-1(agile, nonlethal, unarmed)
Damage: 1d4+1 bludgeoning
Melee Bottle +5/+1/-3(agile, thrown 20 ft.)
Damage: 1d6+1 bludgeoning

Abilities

Heft Crate◆◆offensive(manipulate)

Requirements The deckhand is adjacent to a crate

The deckhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d4 bludgeoning damage (DC 13 reflex save), and the area becomes difficult terrain until cleared.

Swig◆◆offensive(manipulate)

The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become Clumsy 1.

Traits

Evil
Lawful