Camazotz's Swarm

Level 1Hazard (Complex)
HazardMediumRemaster
AC
19
HP
26 (BT 13)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+11
Will
+0
Stealth DC
7
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)

Abilities

Swarming Descent

Trigger A creature that's not a worshipper of Camazotz enters the room


Effect The hundreds of bats descend down into the room in a terrifying, shrieking mass. The swarm occupies a 30-foot burst on the floor of the room. All enemies within this area must attempt a DC 17 will save. On a failure, a creature becomes Frightened 1 (Frightened 2 on a critical failure). The swarm then rolls initiative.

Restore Follower

Requirements An ally is in the swarm's space

Trigger The swarm dealt damage to an enemy


Effect The swarm takes some of the blood it drank from an enemy and feeds it to an ally in its space. The ally restores Hit Points equal to the highest damage the swarm dealt to an enemy this turn.

Disable DC 17 nature (trained) to disperse the swarm or DC 15 religion (trained) to disrupt Camazotz's connection, which disperses the swarm

A massive swarm of bats flies throughout the room, hampering vision, attacking foes, and magically restoring Camazotz's followers.