Camazotz's Swarm
Level 1Hazard (Complex)HazardMediumRemaster
AC 19
HP 26 (BT 13)
Speed 0 ft.
Fort +10
Ref +11
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +7
Disable DC 17 nature (trained) to disperse the swarm or DC 15 religion (trained) to disrupt Camazotz's connection, which disperses the swarm
Immunities critical hits, precision
Recall Knowledge arcana DC 15
Abilities
Swarming Descent↺offensive
Trigger A creature that's not a worshipper of Camazotz enters the room --- Effect The hundreds of bats descend down into the room in a terrifying, shrieking mass. The swarm occupies a 30-foot burst on the floor of the room. All enemies within this area must attempt a DC 17 will save. On a failure, a creature becomes Frightened 1 (Frightened 2 on a critical failure). The swarm then rolls initiative.
Restore Follower↺offensive
Requirements An ally is in the swarm's space Trigger The swarm dealt damage to an enemy --- Effect The swarm takes some of the blood it drank from an enemy and feeds it to an ally in its space. The ally restores Hit Points equal to the highest damage the swarm dealt to an enemy this turn.