Canopy Elder
Level 19Attacks
Abilities
A canopy elder has a weakness to axes.
The canopy elder grows a mesh of vines around its broken branches, repairing the damage and restoring 40 healing HP to itself. The canopy elder can't use Vine Splint again for 1d4 rounds.
The canopy elder launches a rapidly growing net of fungus from the mushrooms growing on its body at a single creature within 80 feet. The target must attempt a DC 39 reflex save or become restrained by the fungal web (). While restrained, the creature takes 4d6 poison damage at the end of each of their turns.
The canopy elder releases a dense cloud of pollen from the epiphytes living in its branches. The cloud emanates from the canopy elder in a 40-foot area. The cloud doesn't move with the canopy elder and remains in place for 1d6 rounds before dissipating. Creatures inside the cloud become Concealed, and all creatures outside the cloud become concealed to creatures within it. Non-plant and non-fungus creatures within the cloud must attempt a DC 38 fortitude save. On a failure, the creature is Sicke
In the densest and oldest jungles, arboreals can reach heights of 200 feet or more. Given thousands of undisturbed years, these massive creatures enter into a symbiotic relationship with a myriad of plants, fungi, and animals to achieve the esteemed status of canopy elder. They provide a safe home for the creatures they host and develop a variety of powers that help them defend their forest realms.