Castoroides
Level 3Attacks
Abilities
A castoroides can hold its breath for 1 hour.
Trigger The castoroides is targeted by a physical ranged Strike from an attacker it can see Effect The castoroides swats at the projectile with its wide tail, gaining a +2 circumstance bonus to its AC against the triggering attack.
The castoroides rapidly constructs a simple mound along one side of its space, which can be used to Take Cover.
The castoroides deals 2d8 piercing damage to a creature it has Grabbed or Restrained (DC 20 fortitude). A creature that fails its save also takes 1d4 bleed.
As beaver, but the castoroides's jaws Strike ignores the first 10 Hardness instead of the first 5 Hardness.
The castoroides stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Description
Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.
Castoroides are bear-sized beavers that build their lodges on land near a water source rather than in the water.