Catacomb Cave-In

Level 4Hazard
HazardMediumLegacy
AC 21
HP 44 (BT 22)
Speed 0 ft.
Fort +12
Ref +8
Will +0
Perc +0
Size Medium
Common
Stealth +13
Disable DC 21 thievery (trained) to prop up the ceiling in key locations prior to the cave-in.
Immunities critical hits, precision
Weaknesses sonic 10
Recall Knowledge arcana DC 19

Abilities

Falling Stones

Trigger A Medium or larger creature approaches within 5 feet of the collapsed tunnel --- Effect Massive stones in the ceiling fall, dealing 4d6 bludgeoning damage to the triggering creature and all creatures within 10 feet (DC 18 reflex save). Creatures that fail the saving throw are also buried and begin to suffocate. A buried creature can attempt a DC 20 athletics check every round, breaking free on a success. Other characters who are not buried can Aid on this check.

Description

The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.