Chained Troll

Level 6
Creature· chaoticRareLargeLegacy
AC 22
HP 141 (regeneration 20 (deactivated by acid or fire))
Speed 0 ft.
Fort +18
Ref +13
Will +8
Perc +13
Size Large
Rare
chaoticevilgianttroll
Weaknesses fire 10
Languages jotun
Senses darkvision
Skills athletics +13, intimidation +13
Recall Knowledge arcana DC 27

Attacks

Melee Jaws +16/+11/+6(reach 10 ft., unarmed)
Damage: 2d10+8 piercing
Melee Claw +16/+12/+8(agile, reach 10 ft., unarmed)
Damage: 2d8+8 slashing

Abilities

Regeneration 20 (Deactivated by Acid or Fire)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Rendoffensive

Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.

Traits

Chaotic
Evil