Frost Troll Hunter

Level 6
Creature· chaoticRareLargeLegacy
AC 22
HP 140 (regeneration 15 (deactivated by acid or fire))
Speed 30 ft.
Fort +16
Ref +13
Will +11
Perc +15
Size Large
Rare
chaoticcoldevilgianttroll
Immunities cold
Weaknesses fire 10
Languages common, jotun
Senses darkvision
Skills athletics +16, intimidation +15, survival +13
Recall Knowledge arcana DC 27

Attacks

Melee Jaws +15/+10/+5(reach 10 ft., unarmed)
Damage: 2d8+9 piercing
Melee Hatchet +15/+11/+7(agile, reach 10 ft., sweep)
Damage: 2d6+9 slashing
Melee Claw +15/+11/+7(agile, reach 10 ft., unarmed)
Damage: 2d4+9 slashing
Melee Hatchet +13/+9/+5(agile, sweep, thrown 10 ft.)
Damage: 2d6+9 slashing

Abilities

Regeneration 15 (Deactivated by Acid or Fire)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Ice Strideoffensive

A frost troll hunter isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Rendoffensive

Claw A Rend entry lists a Strike the monster has. Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. Effect The monster automatically deals that Strike's damage again to the enemy.

Skirmish Strikeoffensive(flourish)

The frost troll hunter's feet and weapons move in tandem. They can either Step and then Strike, or Strike and then Step.

Traits

Chaotic
Evil