Chea

Level 9
Creature· beastUniqueMediumLegacy
AC 27
HP 155
Speed 40 ft.
Fort +18
Ref +21
Will +15
Perc +18
Size Medium
Unique
Spells
Monk Focus Spells (DC 25, attack +17)
Languages common, vudrani
Skills acrobatics +20, athletics +18, stealth +18, religion +16, occultism +13
Recall Knowledge nature or society DC 36

Attacks

Melee Fist +19/+15/+11(agile, finesse, magical, nonlethal, unarmed)
Damage: 2d6+11 bludgeoning
Melee Jaws +19/+15/+11(agile, finesse, magical, unarmed)
Damage: 2d4+11 piercing
Ranged Wind Crash +19/+15/+11 (range 30 ft.)(agile, nonlethal, propulsive, unarmed)
Damage: 2d6+11 bludgeoning

Abilities

Change Shapeinteraction(concentrate, polymorph, primal)

Chea changes between her humanoid shape or hybrid shape. She gains a jaws unarmed Strike while in her hybrid shape.

Quick Changeinteraction

Trigger Chea rolls initiative Effect Chea's instincts kick in and she takes on an aggressive stance. Chea uses Change Shape to enter her hybrid form.

Animalistic Resistancedefensive

Chea gains a +2 circumstance bonus to saves to resist diseases and poisons.

Flurry of Blowsoffensive(flourish)

Chea makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Flying Kick◆◆offensive

Chea launches herself at a foe. She makes a Leap or attempts a High Jump or Long Jump. At the end of the jump, if she's adjacent to a foe, she can immediately Strike that foe with an unarmed attack, even if the foe is in midair. She falls to the ground after the Strike. If the distance she falls is no more than the height of her jump, Chea lands upright and takes no damage.

Pack Tacticsoffensive

If an enemy is within reach of Chea and at least two of her allies, that enemy is Off-Guard against Chea.

Powerful Fistsoffensive

Chea's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.