The Prince of Wolves

Level 19
Creature· beastUniqueMediumLegacy
AC 42
HP 400
Speed 25 ft.
Fort +35
Ref +30
Will +32
Perc +32
Size Medium
Unique
Spells
Occult Innate Spells (DC 38, attack +30)
Languages chthonian, common, draconic, empyrean, necril, varisian
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +36, intimidation +36, arcana +33, deception +33, occultism +33, performance +33, religion +32, society +30
Recall Knowledge nature or society DC 49

Attacks

Melee Morningstar +36/+31/+26(magical, versatile P)
Damage: 3d6+15 bludgeoning + 1d6 persistent bleed
Melee Gloom Blade +36/+32/+28(agile, finesse, magical, versatile S)
Damage: 3d6+13 piercing
Melee Jaws +33/+29/+25(agile, finesse, unarmed)
Damage: 3d6+13 piercing

Abilities

+1 Status to All Saves vs. Magicdefensive
+2 Item to Saves Vs. Fear and Effects That Render him Clumsy, Doomed, Drained, Enfeebled, or Fatigueddefensive
Rejuvenationdefensive(divine)

When the Prince of Wolves dies, his soul immediately travels to the crystalline shadow stele in his Den. His body rejuvenates over 24 hours, emerging fully formed from the shadow stele. He can be permanently slain only if the shadow stele is destroyed.

Change Shapeoffensive(concentrate, polymorph)

The Prince changes into his humanoid shape, hybrid shape, or wolf shape. While in hybrid shape, he gains a jaws Strike. While in animal shape, he gains the effects of a 5th-rank casting of Animal Form to become a canine. He prefers fighting in hybrid shape. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Hunt Preyoffensive(concentrate)

The Prince designates one or two targets he can see or hear as his prey. He gains a +2 circumstance bonus to Perception checks to Seek and Track his prey. If he uses Hunt Prey against a third creature when he already has two designated, a prior creature of his choice loses the designation. His designation lasts until his next daily preparations.

Pack Tacticsoffensive

If an enemy is within reach of the Prince and at least two of his allies, that enemy is Off-Guard against him.

Skirmish Strikeoffensive

The Prince either Steps and then Strikes, or Strikes and then Steps.

Sneak Attackoffensive

The Prince deals an extra 4d6 precision damage to Off-Guard creatures.

Tear Fate◆◆offensive(curse, mental, misfortune, occult)

Requirements The Prince of Wolves' previous action was a successful melee Strike

The Prince of Wolves twists his weapon in the wounds inflicted on the creature he just struck, then rips the weapon free. As he does so, he tears free fragments of that creature's fate, leaving them with ill fortune. The creature takes 12d6 mental damage (DC 38 will save); on a failure, the creature also becomes Doomed 1 (Doomed 2 on a critical failure). The creature is thereafter immune to Tear Fate.

Twin Parryoffensive

Requirements The Prince is wielding two melee weapons, each in a different hand

The Prince gains a +1 circumstance bonus to AC until the start of his next turn, as long as he continues to meet this ability's requirement. Effect: Twin Parry

Twin Takedownoffensive

Requirements The Prince is wielding two melee weapons, each in a different hand

The Prince makes two Strikes against his hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply his multiple attack penalty to each Strike normally.