Chew Spider
Level 2Abilities
The chew spiders have imprecise Tremorsense to detect the vibrations of creatures touching their web (which stretches through the entire fangberry thicket).
This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Saving Throw DC 18 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage and Clumsy 1 (1 round) Stage 2 1d6 poison damage and Clumsy 2 (1 round).
Each enemy in the chew spiders' space takes 1d6 bleed damage (DC 16 reflex). A creature that fails its save is exposed to chew spider venom.
Description
Few everyday vermin inspire as much dread as the infamous spider.