Chronicler

Level 3
Creature· humanMediumRemaster
AC 18
HP 45
Speed 25 ft.
Fort +8
Ref +9
Will +10
Perc +12
Size Medium
Common
Spells
Primal Prepared Spells (DC 20, attack +12)
Languages common
Skills nature +10, society +9, survival +7
Recall Knowledge society DC 18

Attacks

Melee Staff +8/+3/-2(two-hand 1d8)
Damage: 1d4+5 bludgeoning
Melee Dagger +8/+4/+0(agile, versatile S)
Damage: 1d4+5 piercing
Melee Dagger +8/+4/+0(agile, thrown 10 ft., versatile S)
Damage: 1d4+5 piercing
Melee Fist +8/+4/+0(agile, nonlethal, unarmed)
Damage: 1d4+5 bludgeoning
Ranged Crossbow +7/+2/-3 (range 120 ft.)(reload 1 ft.)
Damage: 1d8+3 piercing

Abilities

Live to Tell the Taledefensive

Frequency once per day Trigger The chronicler would gain the Dying condition Effect The chronicler instead falls Unconscious for 1d4 hours or until they regain 1 Hit Point.

Scroll Masteryoffensive

The chronicler can activate any scroll of a 2nd-rank spell or lower, regardless of its magical tradition.

Description

Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds.


The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.