Cluster Heart
Level 18HazardAbilities
Disintegrate deals double damage, ignoring Hardness, rather than destroying the cluster heart outright
Trigger A non-elemental creature ends its turn adjacent to the cluster heart
Effect The heart extends shards of crystal imbued with force, like a jabbing blade, and deals (3d10+20) force damage and (3d10+20) piercing damage to all creatures in a 20-foot radius (DC 40 reflex save). A creature who takes piercing damage from the surge is exposed to crystal corruption. On a critical failure, a creature also takes 2d6 persistent bleed damage.
Creatures afflicted by this curse slowly turn to solid crystal. This affliction's sickened, slowed, and paralyzed conditions can't be removed until the affliction itself is removed. Creatures with both the earth and elemental traits instead become carriers and suffer no ill effects aside from gaining the weakness to sonic.
Saving Throw DC 40 fortitude
Stage 1 sickened 1 (1 hour)
Stage 2 weakness 5 to sonic and Sickened 1 (1 day)
Stage 3 weakness 5 to sonic and Slowed 1 (1 day)
Stage 4
A wave of magic passes through the area, causing crystal shards to grow and stab intruders.