Collapsing Debris

Level 1Hazard
HazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 20 crafting (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, DC 17 thievery (trained) to carefully place boards and the like to create bridges over structurally weak areas.
Recall Knowledge arcana DC 15

Abilities

Collapseoffensive

Trigger A creature moves into the hazardous area --- Effect Bricks and broken wood fall on the triggering creature, dealing (2d6+5) bludgeoning damage (DC 19 reflex save).

Description

The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.