Collapsing Debris

Level 1Hazard
HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
7
Recall Knowledge DC 15 (arcana)

Abilities

Collapse

Trigger A creature moves into the hazardous area


Effect Bricks and broken wood fall on the triggering creature, dealing (2d6+5) bludgeoning damage (DC 19 reflex save).

Disable DC 20 crafting (untrained) to safely shore up the weaknesses in the masonry by replacing rotten wood with other assorted bric-a-brac, DC 17 thievery (trained) to carefully place boards and the like to create bridges over structurally weak areas.

The room initially appears merely dilapidated, but on closer inspection it is positively liable to collapse at any moment.