Colossus Rampage
Level 20Hazard (Complex)Abilities
The stampede's approach inflicts overwhelming fear upon those who can't escape its path. This ability might represent exposure to frightful presence auras, terrifying howls, or simply the sheer presence of the advancing army. All creatures that start their turn in the area must attempt a DC 42 will save, with the following effects. An affected creature can't reduce the value of its frightened condition while it remains in the aura.
Critical Success The creature is unaffected and is tempora
The stampede fills the air with an impenetrable cloud, blocking all vision. This cloud might arise from a dust storm churned up by massive stomping feet, debris from countless ruined buildings, or a magical ability to summon cloying mist. The cloud blocks all vision, making unprepared creatures Blinded until they leave the area, and imparting a –4 circumstance penalty to vision-based Perception checks for prepared creatures. Creatures outside the area can't see into the cloud.
Overlapping blasts of energy or other effects carpet the area. This ability might represent the energy breaths of creatures like dragons, or the overlapping auras of creatures wreathed in fire or other elements. It might also represent the combined effects of numerous spellcasters to cover the region, whether they are part of the stampede itself or defenders attempting to slow the stampede with indiscriminate magic. All creatures in the area take 4d10+12 acid, cold, electricity, fire, sonic, or
The stampede crushes through buildings and rends the ground in its wake. As it does, rocks, trees, metal fragments, and all manner of other dangerous objects soar through the air at perilous speeds. All creatures in the area take 4d10+12 bludgeoning, piercing, or slashing damage (DC 42 fortitude save). The damage type depends upon the nature of what the stampede is currently destroying (or can be randomly determined).
(4d10+12) bludgeoning
(4d10+12) piercing
(4d10+12) slashing
Poison fills the air, infiltrating the bodies of all who are unfortunate enough to enter its reach. This ability most often represents the effect of a congregation of poisonous monsters, but it could also come about from more unusual circumstances like the destruction of a site used to mass-produce toxic compounds. By default, the miasma exposes all creatures in the area to cerulean scourge, with Fortitude DC of 42. If the creatures in the stampede have their own specific poison with no onset, y
Monsters of titanic proportions awaken and stampede across the land, crushing everything in their wake. These might be a group of battling kaiju, an army of titanic constructs, or another onslaught of oversized creatures. This hazard works best when combined with combat against one or more massive monsters. These creatures might notice the PCs' strength and decide to get rid of them before the PCs have a chance to interfere with their onslaught.