Commander Arsiella Dei
Level 9Attacks
Abilities
Arsiella doesn't need to succeed at a flat check to target Concealed creatures. She isn't Off-Guard to creatures that are Hidden from her (unless she's off-guard to them for reasons other than the hidden condition) and only needs a successful DC 5 flat to target a hidden creature.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Frequency once per round Effect Arsiella makes two battle axe Strikes against the same target. Both Strikes use Arsiella's current multiple attack penalty, but each Strike takes a –2 penalty. A target hit by both attacks on the same turn must also succeed at a DC 26 fortitude saving throw or be knocked Prone.
Arsiella calls on the spirit of her father and the strength of Iomedae to infuse her weapon, then Strikes with that weapon. If the Strike hits, Arsiella deals an extra weapon die of vitality damage.
Arsiella designates a single creature she can see and hear, or one she's Tracking, as her prey. She gains a +2 circumstance bonus to Perception checks to Seek her prey and to Survival checks to Track her prey. The first time she hits her designated prey in a round, she deals an additional 1d8 precision damage. She also ignores the penalty for making ranged attacks within the second range increment when attacking her prey. These effects last until she uses Hunt Prey again.
Arsiella draws a weapon, then Strikes with that weapon.
Arsiella either Steps and then Strikes, or Strikes and then Steps.