Compsognathus Swarm

Level 3
Creature· animalLargeRemaster
AC
19
HP
40
Speed
30 ft.
Perception
+9
Fort
+8
Ref
+12
Will
+7
Immunities grabbed, precision, prone, restrained, swarm-mind
Resistances bludgeoning 2, piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Senses low-light-vision, scent 30 ft. (imprecise)
Skills stealth +10, athletics +9, acrobatics +8
Other Speeds swim 15 ft.
Recall Knowledge DC 18 (nature)

Abilities

Evade

Trigger An adjacent enemy targets the swarm with a Strike


Effect With quick movements, the swarm gains a +1 circumstance bonus to AC against the triggering attack. If the attack misses, the swarm can Stride up to 10 feet after the Strike.

Compsognathus Venom

Saving Throw DC 20 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Enfeebled 1 (1 round)

Stage 2 1d8 poison damage and enfeebled 1 (1 round)

Venomous Bite

Each enemy in the swarm's space takes 2d4 piercing damage (DC 20 reflex save). A creature who fails the save is also exposed to compsognathus venom.

Though a curious lone compsognathus is occasionally known to sneak into an adventurer's camp, they're often scouting from a nearby pack potentially containing dozens of the tiny bipedal dinosaurs. If the pack is threatened—especially near a nesting site—they'll scurry about in self-defense. Despite their large numbers, the swarm can dart away from danger quickly, and their gnashing teeth carry the threat of venom to anyone who comes too close.