Conscript Squad
Level 3Abilities
At the start of each of its turns, the conscript squad must succeed at a DC 10 will save or be Confused that turn.
Thresholds 36 (3 segments), 18 (2 segments)
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
1 to 3
Frequency once per round
Effect The conscript squad lashes out at each other creature in a 5-foot emanation, friend and foe, with a DC 17 reflex save. The damage depends on the number of actions.
1 1d8 piercing damage
2 (1d8+4)[piercing|options:area-damage] damage
3 (2d8+4)[piercing|options:area-damage] damage
Not all soldiers are on the battlefield by choice. Often armed with modified farm implements, conscripts are usually poorly trained and poorly organized. In the heat of battle, they're prone to misunderstand or disobey orders, causing casualties on both sides.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.