Corrupt Guard

Level 12
Creature· dwarfRareMediumLegacy
AC 32
HP 215
Speed 20 ft.
Fort +24
Ref +20
Will +21
Perc +22
Size Medium
Rare
dwarfevilhumanoidlawful
Languages common, dwarven
Senses darkvision
Skills athletics +25, stealth +25, intimidation +21, society +20, diplomacy +19
Recall Knowledge society DC 35

Attacks

Melee Maul +28/+23/+18(shove)
Damage: 2d12+15 bludgeoning
Ranged Composite Shortbow +25/+20/+15 (range 60 ft.)(deadly d10, reload 0 ft.)
Damage: 1d8+8 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Improved Knockdown◆◆offensive

A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two- handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.

Traits

Evil
Lawful