Corrupt Shieldmarshal (Clan Pistol)

Level 7
Creature· evilUncommonMediumLegacy
AC 25
HP 120
Speed 25 ft.
Fort +15
Ref +18
Will +12
Perc +18
Size Medium
Uncommon
evilhumanoidlawful
Languages common, dwarven, kelish
Skills acrobatics +17, crafting +15, diplomacy +15
Recall Knowledge society DC 25

Attacks

Melee Longsword +17/+12/+7(versatile P)
Damage: 1d8+7 slashing
Ranged Clan Pistol +19/+14/+9 (range 80 ft.)(concussive, fatal d10, magical, reload 1 ft.)
Damage: 1d6+3 piercing

Abilities

Firearms Critical Specializationoffensive

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 fortitude save or be Stunned 1.

Lawbringeroffensive

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

Reloading Strikeoffensive

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.

Traits

Evil
Lawful