Crumbrunk

Level 1
Creature· feyTinyRemaster
AC 15
HP 19
Speed 30 ft.
Fort +6
Ref +10
Will +7
Perc +7
Size Tiny
Common
Weaknesses cold iron 2
Spells
Primal Innate Spells (DC 17, attack +9)
Languages sakvroth
Senses darkvision
Skills acrobatics +7, stealth +7, thievery +7, crafting +5, deception +5, nature +5
Recall Knowledge nature DC 15

Attacks

Melee Shortsword +9/+5/+1(agile, finesse, magical, versatile S)
Damage: 1d6-2 piercing
Ranged Blowgun +9/+5/+1 (range 20 ft.)(agile, nonlethal, reload 1 ft.)
Damage: 1 piercing
Effect: giant viper venom

Abilities

Giant Viper Venomoffensive(poison)

Saving Throw DC 17 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage (1 round) Stage 2 1d6 poison damage and Drained 1 (1 round)

Sneak Attackoffensive

The jinkin deals 1d6 extra precision damage to Off-Guard creatures.

Tinkeroffensive(curse, primal)

A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.