Crumbrunk
Level 1Creature· feyTinyRemaster
AC 15
HP 19
Speed 30 ft.
Fort +6
Ref +10
Will +7
Perc +7
Size Tiny
Common
Weaknesses cold iron 2
Spells
Primal Innate Spells (DC 17, attack +9)
Cantrips Prestidigitation
Languages sakvroth
Senses darkvision
Skills acrobatics +7, stealth +7, thievery +7, crafting +5, deception +5, nature +5
Recall Knowledge nature DC 15
Attacks
Abilities
Saving Throw DC 17 fortitude Maximum Duration 6 rounds Stage 1 1d6 poison damage (1 round) Stage 2 1d6 poison damage and Drained 1 (1 round)
Sneak Attackoffensive
The jinkin deals 1d6 extra precision damage to Off-Guard creatures.
A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.