Pugwampi (BB)

Level 0
Creature· feyTinyRemaster
AC 14
HP 17
Speed 25 ft.
Fort +5
Ref +8
Will +6
Perc +6
Size Tiny
Common
Weaknesses cold iron 2
Senses darkvision
Skills stealth +5, thievery +5, nature +4, crafting +2, deception +2
Recall Knowledge nature DC 14

Attacks

Melee Shortsword +8/+4/+0(agile, finesse, magical, versatile S)
Damage: 1d6-1 slashing
Ranged Shortbow +8/+3/-2 (range 60 ft.)(deadly d10, magical, reload 0 ft.)
Damage: 1d6-1 piercing

Abilities

-2 Penalty on Perception to Hear thingsinteraction
Animal Talkerinteraction

Pugwampis can talk to and understand animals.

Unluck Auradefensive(mental, primal)

Creatures other than animals, gremlins, and kholo within 20-foot emanation become extremely unlucky. They must attempt a DC 16 will save, rolling this Will save twice and using the worse result. On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi. Multiple pugwampis don't create any increased effect.

Description

Gremlins are cruel fey tricksters and saboteurs who enjoy causing inventive destructiveness. Dog-faced pugwampis are craven, and they take great joy in the accidents and missteps caused by the ill fortune they magically project.