Cultist of Sezelrian

Level 6
Creature· chaoticUncommonMediumLegacy
AC 23
HP 98
Speed 25 ft.
Fort +14
Ref +17
Will +11
Perc +13
Size Medium
Uncommon
chaoticevilorc
Resistances fire 8
Languages common, orcish
Senses darkvision
Skills crafting +16, religion +16, athletics +13
Recall Knowledge arcana DC 24

Attacks

Melee Flaming Mace +16/+11/+6(magical, shove)
Damage: 1d6+12 bludgeoning + 1d6 fire
Melee Alchemist's Fire (Moderate) +17/+12/+7(bomb, consumable, splash)
Damage: 2d8 fire + 2 splash fire + 2 persistent fire
Melee Acid Flask (Moderate) +17/+12/+7(bomb, consumable, splash)
Damage: 2d6 persistent acid + 2 splash acid

Abilities

Sacred Fireoffensive

Any non-consumable weapon the cultist wields gains the effects of the flaming rune in addition to a +1 weapon rune.

Sacred Sabotage◆◆offensive

Frequency once per day Effect The cultist of Sezelrian can draw a poison and quickly apply it to the weapon or unarmed attack of an adjacent ally.

Traits

Chaotic
Evil