Orc Alchemist

Level 1
Creature· chaoticMediumLegacy
AC 17
HP 20
Speed 25 ft.
Fort +8
Ref +8
Will +3
Perc +6
Size Medium
Common
chaoticevilhumanoidorc
Languages common, orcish
Senses darkvision
Skills crafting +8, acrobatics +6, stealth +6, athletics +5
Recall Knowledge society DC 15

Attacks

Melee Orc Knuckle Dagger +6/+2/-2(agile, disarm)
Damage: 1d6 + 1 piercing
Melee Fist +5/+1/-3(agile, unarmed)
Damage: 1d4+1 bludgeoning
Melee Acid Flask (Lesser) +7/+2/-3(bomb, consumable, splash)
Damage: 1 acid + 1d6 persistent acid + 1 splash acid
Melee Alchemist's Fire (Lesser) +7/+2/-3(bomb, consumable, splash)
Damage: 1d8 fire + 1 persistent fire + 1 splash fire
Melee Bottled Lightning (Lesser) +7/+2/-3(bomb, consumable, splash)
Damage: 1d6 electricity + 1 splash electricity

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Traits

Chaotic
Evil