Cultist of Torment

Level 10
Creature· humanoidMediumRemaster
AC 30
HP 170
Speed 20 ft.
Fort +22
Ref +19
Will +16
Perc +18
Size Medium
Common
Languages alghollthu, azlanti, common
Senses low-light-vision
Speeds 20 ft., swim 40 ft.
Skills athletics +22, occultism +19, stealth +19, intimidation +17, medicine +17, survival +17
Recall Knowledge society DC 27

Attacks

Melee Trident +23/+18/+13(magical)
Damage: 2d8+13 piercing
Effect: amplify torment
Melee Trident +23/+18/+13(magical, thrown 20 ft.)
Damage: 2d8+13 piercing
Effect: amplify torment
Ranged Psychic Shock +23/+18/+13 (range 40 ft.)(magical, mental, spirit)
Damage: 2d8 mental + 2d8 spirit
Effect: amplify torment

Abilities

Alleviation Vulnerabilitydefensive

Whenever an effect restores at least one foe within 30 feet of the cultist to the target's full Hit Points, the cultist takes 2d8 mental damage.

Amplify Tormentoffensive

The cultist's Strikes deal an additional 1d8 mental damage to creatures that are injured. This additional damage increases to 1d12 mental if the target has fewer than half its HP remaining.

Traits