Curse Monger

Level 14
Creature· humanRareMediumRemaster
AC 35
HP 230
Speed 25 ft.
Fort +23
Ref +25
Will +26
Perc +23
Size Medium
Rare
Languages aklo, chthonian, common, daemonic, fey
Skills occultism +29, arcana +25, deception +25, stealth +24, intimidation +23
Recall Knowledge society DC 37

Attacks

Melee Sickle +25/+21/+17(agile, finesse, magical, trip)
Damage: 1d6 persistent bleed + 2d4+13 slashing
Melee Fist +24/+20/+16(agile, finesse, nonlethal, unarmed)
Damage: 1d4+13 bludgeoning

Abilities

Incurable Curseinteraction(curse)

The curse monger is permanently Clumsy 1, Drained 1, Enfeebled 1, or Stupefied 1 by a curse that can't be removed from them in any way. The GM chooses the condition and decides whether the curse is arcane, divine, occult, or primal.

–2 To All Saves vs. Cursesdefensive
Cursed Auradefensive(aura, curse, occult)

30 feet. The very earth and air around the curse monger are poisoned by the curses that burden their soul. Any creature who enters or starts their turn in the aura must succeed at a DC 31 will save or be Doomed 1 (or Doomed 2 on a critical failure). Regardless of the result of its save, the creature is then temporarily immune for 1 hour.

Share Burdenoffensive(concentrate, curse)

The curse monger shares their awful burden with one creature they can see within 120 feet. The target must succeed at a DC 37 will save or be afflicted with the same condition as the curse monger's incurable curse for 24 hours. On a critical failure, the curse's value is 2. The curse lasts for 24 hours but can be removed (unlike the incurable curse), and ends if the curse monger dies. This action has the same tradition trait as incurable curse.

Description

Oracles who have been consumed by their visions and the divine gifts bestowed upon them turn to more sinister paths, becoming curse mongers. Seeking to rid themselves of the shadows that haunt them, curse mongers lash out and attempt to bind others to their fate.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.